Original character and creature design.
Story logline:
On the brink of a second world war, a guild of deviant mountaineers struggles to train young dragons as part of their Alpine Rescue Team in an attempt to save the hatchlings from the front lines of warfare.
(Modeling Making Of included below)
Mizzi and Raglan | Upper Body TT
Mizzi and Raglan | Full Body TT
Mizzi and Raglan | Bust TT
Raglan | Full Body TT
Raglan | Bust TT
Mizzi and Raglan | Technical Grayscale TT
Mizzi and Raglan | Side-by-Side Grayscale TT
Mizzi and Raglan | Asset Glance
Mizzi and Raglan were modeled in ZBrush, Marvelous Designer, Maya and XGen. The topology has been optimized with a feature animation or cinematic production pipeline in mind.
Scan data was used as the starting point for Mizzi's body. The scan was cleaned up and reposed in ZBrush, then retopologized and further developed in Maya. Mizzi's head and likeness have been uniquely designed and sculpted in ZBrush.
Mizzi's boots were modeled in Maya.
Mizzi's wardrobe was modeled in Marvelous Designer and Maya.
Raglan's blockout was sculpted in ZBrush.
Raglan's blockout sculpt was retopologized and further developed in Maya.
Mizzi's backpack was modeled in Marvelous Designer and Maya.
Mizzi's props were modeled in Marvelous Designer and Maya. Rigid Body Dynamics were used to help pose the climbing hardware and crampons.
Mizzi's hair was groomed with XGen, inside of Maya.