Mizzi and Raglan

Original character and creature design.

Story logline:

On the brink of a second world war, a guild of deviant mountaineers struggles to train young dragons as part of their Alpine Rescue Team in an attempt to save the hatchlings from the front lines of warfare.

(Modeling Making Of included below)

Mizzi and Raglan | Upper Body TT

Mizzi and Raglan | Full Body TT

Mizzi and Raglan | Bust TT

Raglan | Full Body TT

Raglan | Bust TT

Mizzi and Raglan | Technical Grayscale TT

Mizzi and Raglan | Side-by-Side Grayscale TT

Mizzi and Raglan | Asset Glance

Mizzi and Raglan | Progress

Mizzi and Raglan | Progress

Mizzi and Raglan | Character Sheet

Mizzi and Raglan | Character Sheet

Mizzi and Raglan | Character Sheet Grayscale

Mizzi and Raglan | Character Sheet Grayscale

Mizzi and Raglan were modeled in ZBrush, Marvelous Designer, Maya and XGen. The topology has been optimized with a feature animation or cinematic production pipeline in mind.

Scan data was used as the starting point for Mizzi's body. The scan was cleaned up and reposed in ZBrush, then retopologized and further developed in Maya. Mizzi's head and likeness have been uniquely designed and sculpted in ZBrush.

Mizzi's boots were modeled in Maya.

Mizzi's wardrobe was modeled in Marvelous Designer and Maya.

Raglan's blockout was sculpted in ZBrush.

Raglan's blockout sculpt was retopologized and further developed in Maya.

Mizzi's backpack was modeled in Marvelous Designer and Maya.

Mizzi's props were modeled in Marvelous Designer and Maya. Rigid Body Dynamics were used to help pose the climbing hardware and crampons.

Mizzi's hair was groomed with XGen, inside of Maya.